Special Edition HTML5 Games: Novice to Ninja: Create Smash Hit Games in HTML5 with Free MOBI EDITION Download Now!

HTML5 Games: Novice to Ninja: Create Smash Hit Games in HTML5 By Earle Castledine

PDF HTML5 Games: Novice to Ninja: Create Smash Hit Games in HTML5 with FREE EASY Reading Download Now!



Kindle Store,Kindle eBooks,Computers & Technology HTML5 Games: Novice to Ninja: Create Smash Hit Games in HTML5 Earle Castledine
 3,7


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PDF HTML5 Games: Novice to Ninja: Create Smash Hit Games in HTML5 with FREE EASY Reading Download Now!


This book will teach you how to create awesome video games. Games from scratch. Games that run cross-platform, in web browsers, and on phones. Games filled with dynamic sound and music. Games overflowing with impressive visual effects. Fun games.More importantly, this book will teach you how to think about making games. You'll learn to analyze and dissect games; to understand what it is that makes great games great. By the end of the journey you'll have all the knowledge and tools needed to produce engaging, polished products that people will love to play. What's inside?Learn the basics: game loops and inputDraw graphics on the screen using CanvasAdd amazing sound effects and music using the Web Audio APIDevelop several fun games: a platformer, a shoot ‘em up, a dungeon crawler, and a physics-based gameCreate your own JavaScript game libraryJazz up your game up with "juice": screen shakes, particle effects, and more

At this time of writing, The Mobi HTML5 Games: Novice to Ninja: Create Smash Hit Games in HTML5 has garnered 9 customer reviews with rating of 5 out of 5 stars. Not a bad score at all as if you round it off, it’s actually a perfect TEN already. From the looks of that rating, we can say the Mobi is Good TO READ!


PDF HTML5 Games: Novice to Ninja: Create Smash Hit Games in HTML5 with FREE EASY Reading!



I got this book about a month ago and I'm nearly through the entire thing. I'm writing this review because I was showing it to a coworker at lunch and I could not believe it had a negative review. This book is incredibly well done and I'm enthusiastically telling everyone I know about it! The author clearly knows what he's talking about, and unlike most tech books he's actually a great writer - there have been moments I've literally laughed out loud. Not only do I feel I've gained knowledge on the technical aspects of writing a game engine, but he's given a thorough and thoughtful overview of how to design a game. I've clearly got my own opinions, but he's tipped me off in several ways to things I hadn't previously considered. I knew literally nothing about creating games before this and now I feel like I can write a solid game engine from scratch.Just to address a couple of negative aspects of a review I've read: yes, you do need to know something about JavaScript. You should know how to checkout code from github, build it and run it with npm. I think the complaints are mostly coming from people unfamiliar with this process. That said, it's a simple process and there are literally instructions in the github repo for how to do it. And I think it's important to state this up front: this is not the author's fault. If you want to write anything real with JavaScript, whether it is games or applications, you have to use these tools. He's made the process as simple as he can. I understand how this can be frustrating for someone unfamiliar with it, but it's pretty much beyond the scope of this book. You may as well read a few tutorials on npm because you'll need to understand it if you plan to make a game


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